SCENARIO: A TOUGH PLINTH TO SWALLOW

TYPE

Capture Objectives

ARMY SIZE

50 to 100 points
PLAYER 1: 100% | PLAYER 2: 100%

GAME END

VICTORY

The player who controls the most Objectives wins.

A player controls Objectives by occupying the Square on or after Turn three, providing there are no enemy Units in any square adjacent to the Objective square.

In the case of a tie, the player with the most Victory Points wins, as calculated by totaling the point value of Units destroyed.

DEPLOYEMENT

Players enter from indicated edges of the play area (long edges).

MAP

12x8 squares (in contrast to the typical 12x9) Scenario Map

BATTLEFIELD NOTES

Objective Tile
Objective tiles are shown on the map Desert Archeological Pit, but should only confer cover to Infantry Units occupying the space, and not the terrain special rules Follow Me as described in the Feb 2019 FAQ / ERRATA.
Plinth Tile
Plinths represented on this map by the large blocks tiles. Block Line of Sight, but climbable to Infantry Units. Infantry Units on top of the Plinth benefit from Height Advantage (but not cover).

RELEVANT RULES

Height Advantage

Terrain Elements

Ammo Crates
Plinths
Tank Traps